This difference in bones means poses don't convert without a product like Zev0's new one. She has working toes, two neck bones, etc. She also has separate twist and bend bones, partly because she is a return to general weight mapping (away from TriAx). She has a full facial rig - expressions are made by moving the tiny bones in her face, just as they are in Pixar's rigs and other important animation. Genesis 3 has a lot more bones than Genesis 2. I won't be telling you anything that violates my non-disclosure agreement with DAZ all of this is stuff you can figure out by looking at the figure for a while in DAZ Studio and a modeling program (or by paying attention to store releases). Here is some plain talk about the new figure. I barely dared glance at the forum today, but I assume there's probably a lot of text-yelling going on.
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